2022-2023 Undergraduate Academic Catalog

BFA in Game Design & Immersive Technologies (120 credits)

Game Design & Immersive Technologies Degree Requirements

For a complete list of the core General Education curriculum please navigate to: College of Art & Design General Education

Game Design & Immersive Technologies students must choose one of the following specializations outlined below the 24 credits of required curriculum. Game Design & Immersive Technologies specializations are: Game Art, Game Design, Virtual Production and Game Audio. 

Required Foundation Courses - 12 credits

INTGR 1650Visual Culture Seminar

3

or

INTGR 1637Transfer Visual Culture Seminar

3

INTGR 1665Image in Context

3

IFINE 1630Drawing Intensive

3

IFINE 16703D Concepts

3

Required Game Design & Immersive Technologies Courses - 24 credits

All Game Design & Immersive Technologies students take 6.0 credits of IGAME 3900 Interactive Studio 1 and 6.0 credits of IGAME 4900 Interactive Studio 2. 

IGAME 1120Introduction to Game Design

3

IGAME 2200Visual Programming I

3

IGAME 2205Visual Programming II

3

IGAME 3900Interactive Studio 1

3

IGAME 3900Interactive Studio 1

3

IGAME 4610Portfolio

3

IGAME 4900Interactive Studio 2

3

IGAME 4900Interactive Studio 2

3

Game Art Specialization - 24 credits

IANIM 2550Introduction to 3D

3

IANIM 2850Organic Modeling

3

IGAME 2130Introduction to 3D Animation

3

IGAME 2300Virtual Sets

3

IGAME 3300Digital Texture and Light

3

IGAME 3400Hard Surface Modeling

3

IGAME 3650Environment Modeling

3

IGAME 4450Character Creation Pipeline

3

Game Design Specialization - 24 credits

Game Major Electives may be fulfilled through non-required IGAME courses, and select courses from other studio prefixes. 

IANIM 2550Introduction to 3D

3

IGAME 2130Introduction to 3D Animation

3

IGAME 2300Virtual Sets

3

IGAME 3120Intermediate Game Design

3

Game Major Elective

3

Game Major Elective

3

Game Major Elective

3

Game Major Elective

3

Virtual Production Specialization - 24 credits

IDFLM 2215Cinematography

3

IANIM 2550Introduction to 3D

3

IANIM 2700Mixed Reality: Non-Linear Storytelling

3

IANIM 2750Rendering & Lighting for Virtual Space

3

IANIM 29003D Character Animation

3

IGAME 2130Introduction to 3D Animation

3

IGAME 2300Virtual Sets

3

IGAME 4500Digital Cinematography

3

Game Audio Specialization - 27 credits

Audio Specialization students take an additional 3 credits towards the specialization that replaces one, 3 credit general elective.

IANIM 2610Audio Production & Design

3

IANIM 3675Foley

3

IGAME 2702Digital Music Production

3

IGAME 2703Music Theory

3

IGAME 3020Game Audio 1

3

IGAME 3030Game Audio 2

3

IGAME 3701Music Composition for Games

3

IGAME 3702Sound Synthesis

3

IGAME 3775Voice-over Production

3

Art History - 15 credits

All Game Design & Immersive Technologies students are required to take 15 credits of Art History (IAHIS) courses. 

IAHIS 1001History of Game Design

3

IAHIS 1800Art Across Borders

3

IAHIS
Art History Elective

3

IAHIS
Art History Elective

3

IAHIS 3000/4000
Advanced Art History Elective

3

Studio Elective Courses - 6 credits

Studio Elective

3

Studio Elective

3

General Elective Courses - 12 credits

Please note: Audio Specialization students will only take three, 3 credit general electives (for a total of 9 credits). 

General Elective

3

General Elective

3

General Elective

3

General Elective

3