2024-2025 Undergraduate Academic Catalog

IANIM 3825 Rigging & Skinning

This course covers the techniques involved in preparing 3D models for the animation process. In this course students will create the internal rigging of 3D computer generated models and characters. Students will design efficient and intuitive rig systems using popular industry tools such as bones, joints, control objects, and constraints to puppet character movement. Furthermore, model edge flow and the process of skinning and application interoperability will be explored.

 

Credits

3