IGAME 2300 Virtual Sets
This course teaches the concepts and skill sets involved in creating virtual environments within a real time game engine. Students will develop virtual spaces, environments, sets, and backdrops for use within game worlds as well as for application within cinematic virtual productions. Emphasis will be given to planning and concept development within pre-existing visual designs, as well as construction of unique spaces guided by conceptual decision-making. Approaches for creatively handling technical limitations and constraints are explored.