Game Design & Immersive Technologies Degree Requirements
For a complete list of the core General Education curriculum please navigate to: College of Art & Design General Education
Game Design & Immersive Technologies students must choose one of the following specializations outlined below the 24 credits of required curriculum. Game Design & Immersive Technologies specializations are: Game Art, Game Design, Virtual Production and Game Audio.
Required Foundation Courses - 9 credits
Required Game Design & Immersive Technologies Courses - 24 credits
All Game Design & Immersive Technologies students take 6.0 credits of IGAME 3900 Interactive Studio 1 and 6.0 credits of IGAME 4900 Interactive Studio 2.
Game Art Specialization - 24 credits
Game Design Specialization - 24 credits
Game Major Electives may be fulfilled through non-required IGAME courses, and select courses from other studio prefixes.
IANIM 2550 | Introduction to 3D | 3 |
IGAME 2130 | Introduction to 3D Animation | 3 |
IGAME 2300 | Virtual Sets | 3 |
IGAME 3120 | Intermediate Game Design | 3 |
| Game Major Elective | 3 |
| Game Major Elective | 3 |
| Game Major Elective | 3 |
| Game Major Elective | 3 |
Virtual Production Specialization - 24 credits
Game Audio Specialization - 27 credits
Audio Specialization students take an additional 3 credits towards the specialization that replaces one, 3 credit general elective.
Art History - 15 credits
All Game Design & Immersive Technologies students are required to take 15 credits of Art History (IAHIS) courses.
Studio Elective Courses - 6 credits
| Studio Elective | 3 |
| Studio Elective | 3 |
Free Elective Courses - 12 credits
Please note: Audio Specialization students will only take three, 3 credit general electives (for a total of 9 credits).
| Free Elective | 3 |
| Free Elective | 3 |
| Free Elective | 3 |
| Free Elective | 3 |