2021-2022 Undergraduate Academic Catalog

IGAME 3030 Game Audio 2

This course builds on the techniques and methodologies taught in Game Audio 1. Principles of sound in a game engine environment are reviewed, followed by deeper examinations into game audio processes and techniques for interactive audio implementation. Audio design document authoring and goals will be discussed. Asset management tools and version control techniques will be explored in a team project-based environment.

Credits

3