2024-2025 Undergraduate Academic Catalog

IGAME 3030 Game Audio 2

In this class, students build off-of skills from Game Audio 1 to create more advanced audio systems for interactive games. Principles of sound design and components in a game engine environment are reviewed, along with deeper examinations into game audio production techniques and advanced audio implementation within playable game levels. Industry-standard game engine and middleware tools are used to design and build dynamic systems, procedural and adaptive audio components, and interactive audio mixes. Asset management and version control systems will also be explored in a team project-based environment.

Credits

3